#pragma once

#include "AnimSequence.h"

class cSpriteMgr
{
public:
	cSpriteMgr(void);
	~cSpriteMgr(void);

	static cSpriteMgr& getInstance();

	void loadAll();
	void release();

	AnimSequence* getSprite( const std::string & nick_name );
private:
	AnimSequence mExplosion;
};
